Katama
遊戯Katama for Gaming

Characters, worlds and key art — from prompt to game-ready

Design characters and environments, generate key art and thumbnails, then cut the reveal trailer — the whole asset and marketing pipeline for your game in one place.

Make gaming assets now

Type what you need — Shishō builds it and drops you straight into the studio.

Game devs use Katama as an art department. Design a character and lock its look across a turnaround, build environment and level concepts, generate splash art, icons and store thumbnails, then animate any of it into a cinematic reveal — no outsourced artists, no motion designer, no agency retainer.

How Katama helps Gaming

Character design & turnarounds

Design a character from a prompt, then generate consistent turnarounds, expressions and poses so it stays on-model across your key art and cinematics.

Environments & level concepts

Build world, biome and level concept art from multiple angles — establishing shots, vantage points and combat spaces to art-direct your game's look.

Key art, icons & thumbnails

Generate splash screens, capsule art, ability icons and store thumbnails in your game's exact style, then upscale them clean for Steam and social.

Reveal trailers on demand

Animate concept art and characters into a cinematic reveal — sweeping camera moves, lighting and depth — with voiceover, music and captions handled.

From prompt to finished asset

Real output for gaming — a still generated on-model, and a clip that plays as you scroll. The same jump Katama makes from a prompt to a shippable asset.

One prompt → a full character turnaround, on-model
One prompt → a full character turnaround, on-model
Concept art → cinematic reveal shot
Concept art → cinematic reveal shot

What you can ship

Character conceptsA prompt to an on-model hero, its turnaround and its poses.
Environment artLevel and biome concepts from every camera angle.
Store page kitCapsule art, screenshots-style key art and thumbnails, ready to ship.
Reveal trailerOne brief to a cinematic cut for the Steam page.
Shishō does it for you

Tell Shishō “design the hero and cut a reveal for my roguelike” and it generates the character and its turnaround, builds the key art, directs the trailer and hands you a finished set to tweak.

Studios to open

Frequently asked

I'm a solo indie dev — can I really make my game's art with this?

Yes. Katama replaces the concept artist, key-art artist and trailer editor most solo devs can't afford. You describe what you want and get on-model characters, environments, store art and reveal trailers you can ship.

Can it keep a character consistent across art?

You design the character once and generate turnarounds, poses and expressions from it, so it stays on-model across key art, thumbnails and cinematics instead of drifting.

Can it match my game's art style?

You start from your own concept art or screenshots and generate in that look, so every asset stays on-brand instead of looking generic.

Characters, worlds and key art — from prompt to game-ready

Design characters and environments, generate key art and thumbnails, then cut the reveal trailer — the whole asset and marketing pipeline for your game in one place.