Make gaming assets now
Type what you need — Shishō builds it and drops you straight into the studio.
Game devs use Katama as an art department. Design a character and lock its look across a turnaround, build environment and level concepts, generate splash art, icons and store thumbnails, then animate any of it into a cinematic reveal — no outsourced artists, no motion designer, no agency retainer.
How Katama helps Gaming
Character design & turnarounds
Design a character from a prompt, then generate consistent turnarounds, expressions and poses so it stays on-model across your key art and cinematics.
Environments & level concepts
Build world, biome and level concept art from multiple angles — establishing shots, vantage points and combat spaces to art-direct your game's look.
Key art, icons & thumbnails
Generate splash screens, capsule art, ability icons and store thumbnails in your game's exact style, then upscale them clean for Steam and social.
Reveal trailers on demand
Animate concept art and characters into a cinematic reveal — sweeping camera moves, lighting and depth — with voiceover, music and captions handled.
From prompt to finished asset
Real output for gaming — a still generated on-model, and a clip that plays as you scroll. The same jump Katama makes from a prompt to a shippable asset.

What you can ship
Tell Shishō “design the hero and cut a reveal for my roguelike” and it generates the character and its turnaround, builds the key art, directs the trailer and hands you a finished set to tweak.
Studios to open
Frequently asked
I'm a solo indie dev — can I really make my game's art with this?
Yes. Katama replaces the concept artist, key-art artist and trailer editor most solo devs can't afford. You describe what you want and get on-model characters, environments, store art and reveal trailers you can ship.
Can it keep a character consistent across art?
You design the character once and generate turnarounds, poses and expressions from it, so it stays on-model across key art, thumbnails and cinematics instead of drifting.
Can it match my game's art style?
You start from your own concept art or screenshots and generate in that look, so every asset stays on-brand instead of looking generic.
